TIPS:
- Conserve your ammo, always sneak attack (stab a target before they spot you)
when you get the opportunity, it has the added benefit of providing water.
- Conserve your water, do not heal up (backspace) when you are only at 10%
damage, you will still use as much as 25% of your water to heal. Wait until you
are at 25% damage or worse, otherwise you will run out of water quickly.
- Do not use peeking around corners to check out whether or not a guard is in
the next room or hall, you will be spotted if the guard is looking in your
direction. Instead, move Paul close to the corner (without touching it or
exposing yourself) and move the camera angle (using the mouse) until you get a
clear view of the hall or room. This will allow you to plan your attacks.
Continue to use peeking around corners if you must get in a gunfight since the
wall will provide cover for Paul.
- When you run out of ammo and you cannot sneak attack a guard, run up to the
guard and allow him to hit you until you are below 20% hit points (the health
bar will turn red). Left click rapidly while under fire and eventually Paul
will use the voice to paralyze the guard. Left click with the knife again to
neutralize the target and take his water. This is the only way to finish a
mission when you have used up all your ammo, and it is only available once Paul
has been tested by Alia, after his mission to destroy the harvester.
- The best way to move Paul around is by changing your perspective with the
mouse and pressing the up arrow key to make him walk in the direction you are
looking.
- There is no way to skip cut scenes.
SOLUTION:
The House of Atreides (Training Mode): Simply follow the onscreen instructions
and reference your manual to familiarize yourself with the game controls. This
proto-mission is fairly straightforward but there are a couple of tricky parts
that might confuse some players. If at any time it seems like the instructions
for the next step of the mission are not being given, move Paul around a bit in
his environment, this will trigger the next message. After you kill the first
guard you must open the main door using a lever on the wall to his right. Once
you proceed through the main door you will be given a laser gun, it takes four
shots a piece to kill the guards on this level. Target by holding the right
button on your mouse, fire using the left button. After killing the second
guard you will find a control panel to his right, the code for this panel is
displayed high on a wall to the right of the panel. The code is: (buttons
numbered from left to right 1,2,3,4) top row 2, top row 2, bottom row 3, top
row 1, top row 1. Proceed through the open door and kill the two remaining
guards using the gun you have picked up. To exit this board you will need to
pick up a keycard dropped by the final guard. Simply walk over it to pick it
up, then approach the card slot and press enter twice. Exit through the final
door.
The Great Erg: You will find the thumper to the right of the crashed thopter,
simply walk over it to pick it up and return to speak to Jessica. After a cut
scene head for the rock arch in the distance walking over the curved, bright
sandy path, avoid the dark spice areas if you can, but you will have to cross
them at least once, generating another cut scene. In the cave yet another cut
scene informs you of a worm`s approach. Follow the wall to the right and you
will find an opening, approach it to drop down. During the worm chase you will
not be able to control your perspective with the mouse. You must run away from
the worm by pressing the down arrow key. Search for the bright sandy areas and
avoid the dark spice areas (you will have to press the right and left arrow
keys occasionally to keep on the correct path and search for a way across dark
areas). The correct path will require that you briefly cross the dark spice
areas three times. The correct path takes a south southwesterly direction, very
gradually moving Paul toward the bottom left side of the screen. It may take
you several times to get through this sequence, it can be confusing, so Good
Luck.
Afterward in the Sietch: Exit the briefing room and go to the right to find
Chani in her lab. Talk to her to get the Krys knife. Head back the way you came
and go straight toward the main hall, go up the stairs at the back of the hall
and you will find Baren behind a counter, talk to him to get the SOS jammer.
Head back to Stilgar in the briefing room, talk to him and select "...take part
in guerrilla attack...". At this point you will receive a projectile pistol.
The Harkonnen Harvester: Follow the rock wall to the right to the bottom of the
hill. The two guards there can be neutralized with your Krys knife. Before you
get to the harvester you will want to carefully maneuver Paul though the rocky
outcroppings searching for guards. Do not get to close to the harvester until
these guards are eliminated, and do not walk in dark spice areas since these
define the limits of the environment. There are a total of 5 other guards
spread out in this area. Kill them with sneak attacks if you can, but if you
have to use your projectile pistol remember that bald guards take only two
shots to kill, and masked guards take three. When you approach the front of the
Harvester you will see two guards in front of the ramp, and one above it. Stand
back and target them one at a time with your pistol and take them out. Heal up
and walk up the ramp and to the left, you will find projectile pistol ammo. Go
back to where you killed the guard at the top of the ramp and you will find a
ladder, approach it and press enter. At the top of the ladder head to the right
of the door toward the console and you will automatically plant the SOS jammer.
Head to the far right of this platform and drop down from the open ledge. Head
to the left and in the distance you will see two guards on a platform, you will
have to shoot them both 3 times. Maneuver up and down on the platforms until
you find the blue distiller, heal up then pick it up. Move Paul around to the
front of the guard platform and climb up. Head left up the ramp, turn left at
the top, approach the door and press enter. At this point you only have 10
minutes to complete the next part of this mission. Open the door to your right
and neutralize the guard on the other side. Take the next left and quickly
neutralize the guard in this hall. Rapidly switch weapons to the projectile
pistol (using Ctrl or the wheel of your mouse), and shoot the guard at the far
end of the hall. Turn left and head down the ramp. Turn right and neutralize
the guard there. Turn right up the other ramp and go left through the doorway.
To your right on a platform is a guard, shoot him three times. To the left of
the stairs is a distiller, heal and pick it up. Go up the stairs, switch to
your Krys and open the door, quickly neutralize the guard on the other side and
switch to your pistol, shoot the remaining guard 4 times. Beside the guard you
just killed are two green screens with the same code displayed on each, write
it down. Activate the switch between the two screens. And than you can do it by your own.
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